Collage of population at Expo Ground.
AWE was exceptionally well programmed at this pace, with 500 audio systems on a group track in 3 days. The exhibit featured a fireplace chat with Oculus inventor Palmer Fortunate, an amazing XR museum, the first 101 inductees of the AWE Hall of Reputation, and a once-a-year Auggie Awards performance. There were 300 exhibitors present at the expo ground, which included a strong performance from mixed truth entertainment content creators.
AWE historically begins with a “State of the XR Union” keynote address from co-founder and government director, Ori Inbar, which in most cases involves a technical sleight of hand. At this pace he walked the stage dressed like a visible professional, and at times wore a face filter to add humor and wit to his energetic twenty-light keynote speech.
AWE Co-Founder and CEO Ori Inbar celebrated his fifteenth annual keynote address at the AWE 2024 level.
Inbar highlighted the expansion of trade. According to Artillery Wisdom, a slide that projected a $35 billion growing market for XR at this pace received much applause from the target market and “now is the time!” From this time onwards.
The huge numbers drew massive applause. It is the target market of marketers, opportunists and optimists.
Inbar concluded his talk with a lovely bit of self-deprecating humor, presenting a slide of his predictions for the XR industry in 2014, the wildest of which was global adoption of over 1000000000 headsets by 2023 .
Xreal launches Beam Professional built specifically for its Wind 2 at AWE 2024.
Tuesday morning also featured the most notable sponsors and announcements, which came from Niantic, Qualcomm, Snap, and Zapper regarding mobile AR and spatial computing production tools.
Niantic introduced its refreshed Niantic Studio, a refreshed optical interface for Niantic Eighth Wall creators that offers a completely refreshed method for creating immersive three-D and XR reviews. Historically, the development of web-based XR and 3-D reviews has been a code-intensive process with microscopic optic observations. However, with Niantic Studio, which is now in population beta, builders have an optic interface that provides real-life clarity and vision. Disagree app download required. Niantic Sturio runs within the browser. Clients can make the most of spatial anchors to play out their creations in the exclusive geographical playgrounds of Physical International.
CTO Bobby Murphy introduced Niantic Studios.
Niantic also released an updated version of Scaniverse. The scanning app uses a new method called Guasian Splatting to capture volumetrics in seconds using the smartphone’s camera and AI running on the network on the device. This is a destroyer of division. No one can compete with this fast, different and top component in volume cap.
Jamie Keane opened META’s keynote address with examples of successful MR programs for enterprises and training, emphasizing that the killer apps of VR are coaching and simulation, using the nursing use case as a context for its software in higher education. .
Meta’s Ray Cancel Audio Smartglasses on display in the Expo corridor.
Reiterating Inbar’s point, Anand Das, director of Combined Fact Apps at Meta, was impressive, sharing figures as examples from Meta: $2B spend on Quest packs, 500 titles on Quest, a fifth for MR, and $10 Over 20 million were earned through builders.
“Today we are excited to announce the Meta Quest Lifestyle App Accelerator for the first time at AWE,” Das said to applause. “This is a new six-month program for Quest developers and founders to prototype new lifestyle experiences with mixed reality and AI. We want to support founders who are interested in creating fun, engaging, engaging consumer experiences that take advantage of the superpowers of the Meta Quest platform in emerging lifestyle categories like food and art and music and crafts and dating and fashion and beauty and things like that. We pick up what we don’t even have. “Thought about.” The accelerator provides seed-level investment for prototyping, access to technical product and design sources, and dedicated mentorship.
Snap CTO Bobby Murphy again delivered his keynote and participated in a fire chat with head of artillery Mike Boland and AR artist Paige Piskin, whose clients include Netflix, Warner, and L’Oréal. Murphy’s speech was primarily about Generative AI Gear, their proprietary game engine being developed at Snap Lens Studios. He was the first to review the many advancements in cell AR the Gear Snap has already made, and the billions of reviews that have resulted. “We’re in the business of allowing people to express themselves visually and creatively through new tools and new technology,” Murphy said. Creators can now suggest GenAI photos inside Lens Studio. Previously, customers had to go to TurboSquid or Epic Video Games’ SketchFab to create custom assets for AR reviews.
Connell Gould, co-founder and CTO of Zapper.
Zapper CTO Connell Gould demonstrated a significant improvement to its Zap.Works AR sports engine, now called Mattercraft, a browser-based 3-D content creation scenario. It is a disagree code, WebXR creation tool that represents a significant improve functions in animation, clear video, international monitoring and gadget capability. It also works with headsets.
Chi Xu, founder and CEO of XReal, the most popular and successful AR eyeglasses maker, says his company now has 45% of the AR glasses market. They have had the most success with the Wind 2, which is a display screen reflector that connects to your smartphone and makes its display screen act as a 200-inch display that can be viewed from several feet away. XReal offers the Beam Professional, a dedicated $200 Android gadget built specifically for its headset. It has dual cameras, allowing stereography, just like the Visible Professional.
In about 8 years of amazement, I was given a selfie with Palmer Fortune in any situation.
Oculus founder, Palmer Fortunate, is a main attraction at any show, especially at AWE. People stood behind him on the display ground, hoping for a selfie. Fortune used to be an excellent sport about it, talking to anyone who came to her from a handful of the population.
Using Meta Quest 3’s Combined Facts feature.
This was Fortunate’s first AWE look since 2018, and it fits in well with the historical theme of this fifteenth annual showcase. As a speaker, Fortune is much more than a rock legend. The person is a tone-chewing gadget.
“When you’re a gifted kid, everyone wants to talk to you. When you’re a veteran, nobody cares.” – Palmer Lucky
Fortune had promised
“My firm opinion is that one of the most valuable assets you have as a young person is your age. When you’re young people want to help you,” Fortune said. “I benefited from that a lot in my early career. One of the reasons John Carmack was willing to talk to me was because I was a nineteen-year-old kid. When you’re a talented kid, everyone wants to talk to you, when you’re an experienced guy, no one cares.”
Darshan Shankar, Founder and CEO of BigScreen VR, with Palmer Fortunate, Founder and VR Director at Oculus ,
Lucky excelled on its promised disclosure but it was unfavorable. He had nothing fresh to replace it. He introduced a prop, a vintage Oculus DK-1 VR headset, and said his new headset was an extension of Anduril’s security operations. His reaction to the doomed ten-speed prototype DK-1 allowed him to assert, as Inbar did, VR’s fate in the second decade. Fortune said, excessive expectations are the disease. “People don’t understand how far things have gone.”
Going back to the theme of history, University of Washington professor Tom Furness talked about his long history with VR, which goes back to 1966, when he was a young lieutenant in the Air Force. The critical human element in fighter aircraft design. Furness has spent his career designing what he calls a “fighter jet of the brain.”
The ill-fated Nintendo Digital Boy was introduced in 1995. This iconic game was the company’s biggest game ,
Sadly, it has taken me my entire life and time to delve deeper into this important fifteenth anniversary XR display. As a teaser, here’s a shot of the 1999 Nintendo Digital Boy, shown at AWE’s XR History Museum. There is so much to see and talk about that it is impossible to cover it all in one story. I’ll have some more of my reviews, Augie Award winners, and Best in Display awards on screen sometime later.
The two hundredth “This Week in XR” podcast, recorded on June 20, 2014 at AWE’s Expo Level.
Anyway, take a look at the 200th “This Week in XR” podcast, recorded on Thursday, June 20 at AWE’s Expo Level. The pod includes co-hosts teacher Charlie Fink and studio executive Ted Shilowitz. With special guests AWE Program Director Sonya Haskins, developer and blogger, Tony Vitiello, VRLA founder Cosmo Scharf, and Visible-Q Productions founder Jenny Lowrey. In the podcast, Haskins, in her third stint as program director, shares the challenging circumstances of putting together a conference and her important personal journey.
Extra on AWE 2024
AWE 2024: All the AR, VR, and Haptic Stories at the Augmented International Expo (David Lumb/Senate)
AWE going on in Long Beach (Dean Takahashi/Project Beat)
I Broke Meta Ray-Cancel Glasses and Apple Visible Professional to Secure Augmented International Expo (Ian Hamilton/UploadVR)
4 Fresh Issues I Saw at AWE 2024 That Will Create the Need for AR and VR in Your Time (Scott Stein/Senate)
Awe: Some footage of Palms-On FreeAim running shoes, WEART’s fresh gloves… and a selfie with a giant chicken! (Tony Vitiello/Scarred Ghost)
Awe: Palms-on Haptic Gloves HaptX, a test of the Varzo Teleport, and the announcement of the Palmer Luckey! (Tony Vitiello/Scarred Ghost)